Plagued By Poultry
Small flock, wide wingspan. We hatch our own little worlds, and lend the same craft to teams who need an extra pair of hands.
See the work
Start a project
From our hatchery,
to your shipped products.
Plagued By Poultry started with a handful of gamers chasing the strange, atmospheric worlds they couldn’t find anywhere else.
… That itch became a studio, with developers, artists, and storytellers. We split our time between original games and contract work for other teams that need the extra hands.
What we do
Whimsical, dedicated, always professional. Every project, ours or a client’s, gets the same obsessive attention to feel, from first meeting to market ready.
Who we are
A close-knit flock that plugs into bigger productions without missing a beat. Need concept art, a UI pass, or someone to finish the level nobody else has time for? We’re used to jumping in mid-flight.
“THANK YOU for all of this and for all of your work, expertise, attention to detail, follow-through, and kindness. I am beholding and so very grateful! 💖”Larry Crabtree — 911nycissue.com
Introducing our flock
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Ryo Schrader
Founder/CEO
Art Director -
Chris “Michichael” Crabtree
Lead Developer
-
Jay “Rasol”
Level Designer
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Sotalo
Lighting, Shaders,
Unreal / Unity expert -
Matthew Holmes
Software Engineer
Game Developer -
Fiachna Carter
Software Engineer
Game Developer -
XKillerTigerX
Business Management
Marketing -
Balans
Marketing Director
Writer -
Eviscara
Business Management
Contracts -
NIX
Music
Programming
-
Lead Developer
Chris “Michichael” Crabtree
Chris brings over twenty years of infrastructure and corporate programming experience to the studio, overseeing the design, security and implementation of systems within our studio’s projects.
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Software Engineer, Game Developer
Fiachna Carter
-
Software Engineer, Game Developer
Matthew Holmes
Full Stack Developer by day. Games Developer by night.
Holmes has worked with multiple companies on developing robust end-to-end systems with a wide tech stack, and even has a few small indie games under his belt he’s created for a few Game Jams.
Services that hatch alongside yours:
Bring us the whole build, or just the part your roadmap doesn’t have time for.
Game Development
Full-cycle builds across Unreal and Unity, from start to finish, concept to launch.
UI/UX Design
Menus, HUDs, and flows that build on the fun.
Concept Art
Environment and character design that sets the tone before a line of code exists.
Broadcast & Overlay Design
Stream graphics and leaderboards built for tournaments and live events.
Consulting
An outside eye on production, pipeline or art direction when you need one.
Multiplatform Porting
Getting a finished game running well on a platform it wasn’t built for.
Marketing
Outreach over social media, video production, and copy that wins attention.
Writing
From script to story, every word is perfected to show the wonder of your world.
A concept we’ve fledged
“Absolutely outstanding work — they went above and beyond on the concept art for The Seed. Communication, timeliness, attention to detail: exactly what you want from a studio that calls itself outstanding. I’d work with them again in a heartbeat.”
A few more things we’ve hatched
Original prototypes, art commissions, and broadcast design built for other teams’ events. Across genres, we take exceptional care to realize their vision.


















Hatchlings from our team
Teams we’ve worked with
Got a project that needs a plucky little studio?
Tell us what you’re building: a game, an overlay, concept work, level design, software development, or maybe something different.
Reach out and tell us how we can help!