Independent game studio

Plagued By Poultry

Small flock, wide wingspan. We hatch our own little worlds, and lend the same craft to teams who need an extra pair of hands.

Plagued By Poultry mascot illustration, a green duck in a welding-style eye mask, floating on water See the work Start a project
Game Development · UI/UX Design · Concept Art · Broadcast & Overlay Design · Consulting · Multiplatform Porting · Marketing · Writing ·
About the studio

From our hatchery,
to your shipped products.

Plagued By Poultry started with a handful of gamers chasing the strange, atmospheric worlds they couldn’t find anywhere else.

… That itch became a studio, with developers, artists, and storytellers. We split our time between original games and contract work for other teams that need the extra hands.

What we do

Whimsical, dedicated, always professional. Every project, ours or a client’s, gets the same obsessive attention to feel, from first meeting to market ready.

Who we are

A close-knit flock that plugs into bigger productions without missing a beat. Need concept art, a UI pass, or someone to finish the level nobody else has time for? We’re used to jumping in mid-flight.

“THANK YOU for all of this and for all of your work, expertise, attention to detail, follow-through, and kindness. I am beholding and so very grateful! 💖”
Larry Crabtree — 911nycissue.com
The team

Introducing our flock

  • Ryo Schrader

    Ryo Schrader

    Founder/CEO
    Art Director

  • Chris

    Chris “Michichael” Crabtree

    Lead Developer

  • Jay

    Jay “Rasol”

    Level Designer

  • Sotalo

    Sotalo

    Lighting, Shaders,
    Unreal / Unity expert

  • Matthew Holmes

    Matthew Holmes

    Software Engineer
    Game Developer

  • Fiachna Carter

    Fiachna Carter

    Software Engineer
    Game Developer

  • XKillerTigerX

    XKillerTigerX

    Business Management
    Marketing

  • Balans

    Marketing Director
    Writer

  • Eviscara

    Business Management
    Contracts

  • NIX

    Music

Programming

  • Chris

    Lead Developer

    Chris “Michichael” Crabtree

    Chris brings over twenty years of infrastructure and corporate programming experience to the studio, overseeing the design, security and implementation of systems within our studio’s projects.

  • Fiachna Carter

    Software Engineer, Game Developer

    Fiachna Carter

  • Matthew Holmes

    Software Engineer, Game Developer

    Matthew Holmes

    Full Stack Developer by day. Games Developer by night.

    Holmes has worked with multiple companies on developing robust end-to-end systems with a wide tech stack, and even has a few small indie games under his belt he’s created for a few Game Jams.

Services that hatch alongside yours:

Bring us the whole build, or just the part your roadmap doesn’t have time for.

01

Game Development

Full-cycle builds across Unreal and Unity, from start to finish, concept to launch.

02

UI/UX Design

Menus, HUDs, and flows that build on the fun.

03

Concept Art

Environment and character design that sets the tone before a line of code exists.

04

Broadcast & Overlay Design

Stream graphics and leaderboards built for tournaments and live events.

05

Consulting

An outside eye on production, pipeline or art direction when you need one.

06

Multiplatform Porting

Getting a finished game running well on a platform it wasn’t built for.

07

Marketing

Outreach over social media, video production, and copy that wins attention.

08

Writing

From script to story, every word is perfected to show the wonder of your world.

Featured work

A concept we’ve fledged

The Seed — concept art of a vast skeletal ridge above a red canyon settlement
Concept Art — The SeedRyo Schrader
“Absolutely outstanding work — they went above and beyond on the concept art for The Seed. Communication, timeliness, attention to detail: exactly what you want from a studio that calls itself outstanding. I’d work with them again in a heartbeat.”
Of Machines And Men Matthew Holmes — Of Machines And Men
Selected work

A few more things we’ve hatched

Original prototypes, art commissions, and broadcast design built for other teams’ events. Across genres, we take exceptional care to realize their vision.

Churchyard, an Unreal Engine environment scene
Environment Art · Unreal Engine

Churchyard

Churchyard concept illustration
Concept Art

Churchyard — Concepting

Churchyard cloister, stone archways beneath a vine-covered facade
Environment Art · Unreal Engine

Churchyard — Cloister

Line-art blockout of The Seed’s skeletal ridge
Concept Art

The Seed — Blockout

The Monk, a painted figure wreathed in golden light
Concept Art

The Monk

The Seed — a canyon settlement built into red rock terraces
Concept Art

The Seed — Canyon Town

The Monk animation pass, luminous line work on black
Animation

The Monk — Animation Pass

Grandma Gnome character illustration with pack and walking stick
Character Art

Grandma Gnome

Lizard Barbarian character illustration with staff
Character Art

Lizard Barbarian

Commander's Cup Madden broadcast overlay
Broadcast Design

Commander’s Cup — Madden

Commander's Cup Rocket League broadcast overlay
Broadcast Design

Commander’s Cup — Rocket League

Commander’s Cup Call of Duty Warzone starting soon screen
Broadcast Design

Commander’s Cup — Warzone

Salute to Service Madden League PlayStation top sixteen bracket
Broadcast Design

Salute to Service — Top Sixteen

Grouillons-Nous! 2.0 home screen
Web Game · UI/UX

Grouillons‑Nous! 2.0

Grouillons-Nous! 2.0 leaderboard screen
Web Game · UI/UX

Grouillons‑Nous! — Leaderboard

Grouillons-Nous! splash screen with partner logos
Web Game · UI/UX

Grouillons‑Nous! — Splash

Grouillons-Nous! account creation screen with colour and icon pickers
Web Game · UI/UX

Grouillons‑Nous! — Account Creation

CSAP control panel listing students, schools and staff
Admin Tooling · UI/UX

Grouillons‑Nous! — CSAP Control Panel

From the flock

Hatchlings from our team

The Mark “Sylys Sable” Merlino Memorial Room, a domed hall lit by banks of coloured panels
Unity · World building and design

Virtual Furry Museum — Mark “Sylys Sable” Merlino Memorial Room

Sotalo

An underwater scene of sunlit green water, kelp and submerged pillars
Unreal Engine · World building and design

Manatee Quiz Game

Sotalo

A procedural tiling material laid across a cobbled surface
Unreal Engine · Materials

Tiling System

Sotalo

Clients and partners

Teams we’ve worked with

  • Battlefy
  • Call of Duty: Warzone Commanders Cup
  • Rocket League Commanders Cup
  • EA Sports NHL 23 World Championship
  • NFL Salute to Service Madden League, presented by USAA
  • AHLA — American Hockey League Alumni
  • CSAP — Conseil scolaire acadien provincial
  • 911NYCISSUE — Ineligible Survivors Support Unification Effort
  • Of Machines And Men
Get in touch

Got a project that needs a plucky little studio?

Tell us what you’re building: a game, an overlay, concept work, level design, software development, or maybe something different.

Reach out and tell us how we can help!

No bots here, just a small studio checking our inbox.

Thanks — that’s landed in our inbox. We’ll write back soon.